"Toys are not really as innocent as they look. Toys and games are preludes to serious ideas."
– Charles & Ray Eames
Created in 1952, the most successful toy of Charles & Ray Eames is a series of cards printed with images, that could be built into three-dimensional structures. These creations have become a classic and cult object enjoyed by both children and adults. Upholding their appreciation for the uncommon beauty of ordinary things, the slotted cards display a rich assortment of photographs typifying the period they come from
The House of Cards can be assembled together to form fantastic structures both large and small.
Created in 1952, the most successful toy of Charles & Ray Eames is a series of cards printed with images, that could be built into three-dimensional structures. These creations have become a classic and cult object enjoyed by both children and adults. Upholding their appreciation for the uncommon beauty of ordinary things, the slotted cards display a rich assortment of photographs typifying the period they come from
The House of Cards can be assembled together to form fantastic structures both large and small.
Our Games Design second year students were set a brief to design a set of nine cards that would emulate the 'House of Cards' deck but would now depict the city of Preston where their campus is located.
They would also mix and combine these images with other more abstract concepts using blend layers in Adobe Photoshop to create a multi-layered image that becomes abstract or surreal in nature and captures their emotions and fantasies about the spirit of the place.
This also helped students to learn more about the use of layers in Adobe Photoshop and to develop their aesthetic visual skills. A good eye for presentation and layout is very important, especially when preparing a digital portfolio of work.
Jacob Thursfield
Heather Holden
Ben Parkinson
Catarina Martins
Simon Ashcroft
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